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Advanced [show]


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His red hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Crampernap's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Depressed. Bonds: Immigrant, Slave, Nature. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Crampernap Sympony, Male Gnome Aristocrat 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 9 (-1)10 (+0)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Coral (150 gp). Eye agate (12 gp). 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Dworic Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue armored body suit, with a simple brown line shooting up and back down. His black hair is lengthy. His eyes are likewise amber. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dworic was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dworic's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Dworic Fireforge, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 9 (-1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 sp. An abacus with copper, silver and gold markers (90 gp). Solid gold idol (400 gp).


Social Check DCs


Merihim Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries sickles. His blue hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Rich, In love. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Merihim Knack, Male Tiefling Bard 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy black suit. He has moderate length auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was raised by priests from a young age. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Religious, Mentor. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Raymond Marley, Male Human Barbarian 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Three Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shields, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is heavily combed to the left. His eyes are copper.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Locksmith, Three learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Shipwright again; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Adventurer, Nature, Rich, Job. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Three Moon, Male Tabaxi Adept 19
Medium (5'5") Tabaxi, Neutral Good (CR 19)
Armor Class 12
Hit Points 39 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Investigation +7, Performance +7
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 21000 gp. Black pearl (200 gp). Alexandrite (200 gp). Rock crystal (60 gp). Hematite (6 gp). Star ruby (500 gp). Smoky quartz (60 gp). Black opal (500 gp). Black pearl (200 gp). Blue quartz (6 gp). Chrysoprase (60 gp). Freshwater pearl (6 gp). White pearl (50 gp). Deep green spinel (50 gp). Sardonyx (60 gp). Deep blue spinel (200 gp). 1 Major magic item.


Social Check DCs

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