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Advanced [show]


Norûk Yeardley, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'8" and wears silk and lounges about seductively. He wears his golden hair down. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Norûk was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Norûk Yeardley, Male Half-Orc Wizard 4
Medium (6'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +1, History +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Violet garnet (800 gp). Iolite (30 gp). Zircon (30 gp). Iolite (30 gp).


Social Check DCs


Aramil Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized blue coat, he is not a threatening figure. He sports a long golden beard, and similarly colored long hair. This brown eyed westerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Logical, Artistic. Flaws: Emotional. Bonds: Adventurer. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Aramil Tiltathana, Male Elf Monk 11
Medium (5'2") Elf, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Athletics +7, History +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Dalgal Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are blue and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer, Immigrant, Slave. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Dalgal Helcral, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills Deception +0, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Hugh Dudley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Calm and collected, he is a well trained Shepherd. He cannot resist a sob story and will often dote over anyone who has one.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Hugh Dudley, Male Human Wizard 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp.


Social Check DCs


Thomas England, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a mace on his belt. His brown hair is knotted and matted. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up mace and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Ugly, Racist, Impulsive. Bonds: Nature. Occupation: Bowyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas England, Male Human Commoner 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Iolite (50 gp). 1 Banded mail.


Social Check DCs

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