Gilthur Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.
History: Gilthur was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Family. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 270 gp.
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man dresses in collared shirts and wears a proper scarf over his head. His golden hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Armorer in town.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Watson took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Watson never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Sensitive. Bonds: Job, Nature, In love. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Terran, Infernal
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Deep green spinel (40 gp). Onyx (40 gp). Aquamarine (1600 gp). Rhodochrosite (6 gp). Moss agate (6 gp). Alexandrite (1600 gp). Red garnet (40 gp).
Ozyman Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy black suit. His long chestnut hair is drawn into a two foot long braid. His violet eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is an amazing painter.
History: Born to a pair of adventurers, Ozyman grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 51 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Dunben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely black suit with white socks and a vest with buckled shoes. His hair is cut close to his head. His eyes are green and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Sold as a small child to a wizard, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and to be a fletcher again
Flaws: Emotional. Bonds: Job, Mentor, Rich. Occupation: Scribe
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Infernal, Aquan, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Liadon, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white costume with the symbols of magic on his torso. He has a long golden beard with little hanging trinkets. His fierce violet eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Naal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Family. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 99 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Lapis lazuli (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!
