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Advanced [show]


Gildmak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. He has no hair. His thin eyebrows rest above his beady brown eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He can't help but pocket interesting objects he comes across

History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Gildmak Copperkettle, Male Halfling Wizard 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 6000 cp.


Social Check DCs


Henk Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Scribe. He is tall, broad shouldered and powerfully built. He has done his best to style his blonde hair to look like a famous performer. His gray eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Scribe but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has set out to sabotage the competition.

Motivation: He is greedy; and further expansion of business

Ideals: Joker, Pacifist. Flaws: Racist. Bonds: Job, Rich. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henk Tyndall, Male Half-Orc Aristocrat 3
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Citrine (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Ahrim Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'10" and wears baggy brown pantaloons and a blue scarf. His left hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Ahrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure; and he has decided he is irredeemable

Flaws: Impulsive. Bonds: Rich, Criminal record, Immigrant. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Ahrim Sage, Male Tiefling Sorcerer 8
Medium (6'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 51 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Gnoll, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 4000 sp.


Social Check DCs


Hunter Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Farmer and found it very stressful. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Job, Religious. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Hanali, Male Half-Elf Warrior 2
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Uraim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears a black armored body suit, with a simple blue line shooting up and back down and is in decent physical shape. His small hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Uraim Foamtankard, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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