Serpent In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries with him a set of crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His orange fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of eastern immigrants he idolized his father. His father took him hunting and taught him how to get in the mind of other creatures. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Crown-heir
Voice: Breathy voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Altho Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear flannel. His red hair is thinning but still full. His eyes are likewise hazel.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.
History: Gifted from a young age, Altho studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Dwarven, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Dworic Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He wears a deerstalker hat to hide his balding. His hazel unseeing eyes seem to look past you.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Ideals: Passionate, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 6000 sp.
Pûgrish Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This man very much looks the part of a Navigator. He has a penchant for wearing a ring with an oversized topaz on his right hand. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pûgrish took refuge in the large cave and found the beat up rapier and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he is greedy
Flaws: Disease. Bonds: Job, Rich, Religious, Nature. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 300 sp.
Drogo Charlton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy silver hair. His eyes are likewise amber.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was always a brilliant, if unscrupulous mind. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: To be a Barkeep again; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical. Flaws: Insane, PTSD. Bonds: Job. Occupation: Scribe
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 7000 sp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (100 gp). 1 Darkwood Shield. 1 Full Plate.
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