Skirt On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He wears his gray fur down. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Astar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a tan costume with the symbols of the sun god on his torso. His silver hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he is content
Ideals: Joker, Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Tûgog Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black coat over a white low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. His tied-back hair is white. His thin eyebrows rest above his beady brown eyes.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a wizard, Tûgog was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Mentor. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 200 gp.
Harbek Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Flaws: Shy. Bonds: Rich, Job, Debt. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. Coral (70 gp). Blue quartz (11 gp). 1 Half-Plate. 1 Banded mail. 1 Breastplate. 1 Full Plate.
Thorpe Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. With bright white hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. Thorpe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thorpe decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and many drow want him driven away
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Criminal record, Enemies. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
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