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Advanced [show]


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His skin is also unnaturally pale. His white hair is thinning but still full. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Curran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He struck the Stableman job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Curran Greenbottle, Male Halfling Barbarian 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 65 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Acrobatics +7, Religion +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc, Terran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He will rave to anyone who will listen. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a mountains tribe. He helped his father out around the business and became quite the natural. He has worked as a Miner like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Ugly, Insane. Bonds: Military, Nature, Job, Adventurer. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Gerald Ainsley, Male Human Wizard 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears baggy yellow pantaloons and a tan scarf. His long gray fur is drawn into a two foot long braid. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. After months of barely getting by, Tricking managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Tricking Mirror, Male Tabaxi Barbarian 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Bundrigo Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His auburn hair is heavily combed to the left. He has gleaming, smiling amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Bundrigo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a island tribe. His mother was a soldier and died while he was still young. Bundrigo was left his mother's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bundrigo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Military, Nature. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Bundrigo Deephollow, Male Halfling Rogue 9
Small (2'11") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 23 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Marlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He keeps his long black hair kept up in a rat tail. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy; and to reunite with his absent mother

Flaws: Addict, Cynical. Bonds: Rich, Family, Military. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Gerard Marlee, Male Human Wizard 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Brass mug with jade inlays (100 gp).


Social Check DCs

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