Skamos Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are white and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Logical. Flaws: Shy. Bonds: Rich, Military, Adventurer. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. 4 Antitoxin.
William Oakley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting, Optimist, Opinionated. Flaws: Mundane. Bonds: Criminal record. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
Possessions: 2100 gp. Sard (30 gp). Red-brown spinel (80 gp). Star ruby (1000 gp). 1 Minor magic item.
Donaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears skinny pants and wears a brown and green robe with the hood down, and is pretty ugly. His gold crest is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: To be a Assassin again; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Rich, Job. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1600 gp. Red garnet (130 gp). Golden pearl (130 gp). Lapis lazuli (11 gp). Blue quartz (11 gp). Alexandrite (1400 gp). Hematite (11 gp). Obsidian (11 gp).
Salasar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His crest is rusty and curly. He has a tattooed face.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by brigands. Salasar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Poor, Enemies. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Giant
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Gerard Huxley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man is renowned for his bright violet suits and hats. He has wavy blonde hair. His eyes are likewise amber.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Joker, Entrepeneur. Bonds: Rich, Family, Job. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 76 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2500 gp. Smoky quartz (80 gp). Carnelian (80 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.
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