Gunter Webley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is wearing colorful clothing, dressed as a Slave Trader, and his gloved hand is found clutching a morningstar. His tied-back hair is brown. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Gunter studied abroad. He helped his father out around the business and became quite the natural. He has never given up on his singing dream.
Motivation: He has decided he is irredeemable; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Slave Trader
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 400 sp.
Anverth Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Anverth was born the youngest of three triplets. A freak accident while working with his Fortune-teller father left him crippled. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family.
Ideals: Philantrophist, Optimist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Tanglar Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
Theodoric Everleigh, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries with him a set of bows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Bonds: Mentor, Job. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 14 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 21000 sp. Hematite (15 gp). Zircon (70 gp). Violet garnet (1600 gp). Moss agate (15 gp). Aquamarine (1600 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He has a large red mantle and cape that has been intricately interwoven into his brown robe. Beneath his clothing is a huge mess of scar tissue. His black hair is thinning but still full. He has several tiny ruby earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the south to a Architect, Ernest learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Architect for hire.
Motivation: He is greedy; and expand his business
Ideals: Professionalism. Bonds: Slave, Rich, Religious, Job. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1000 sp. Iolite (40 gp). Tiger eye turquoise (6 gp). Pink pearl (70 gp). Star rose quartz (40 gp).
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