Harbek Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He wears a grey vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Harbek is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Justice, Fighting. Flaws: Ugly, Shy, Antagonistic. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 170 gp. 1 Half-Plate.
Suhnae Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt, and his gloved hand is found clutching a falchion. He has moderate length silver hair. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: Suhnae was raised in a hard working conservative environment. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Courier
Voice: Whispers
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 20000 cp. 4 Tanglefoot bags.
Trym Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor. He is muscular with a powerful set of arms. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trym was born in the south. At a young age he loved to build and create. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Gifted, Optimist, Persistence. Bonds: Attractive, Adventurer. Occupation: Roofer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 87 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Elven, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (700 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Carved bone or ivory statuette (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sammal Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His brown hair is still thick. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to work out more often; and regain custody of his son
Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Family. Occupation: Baker
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Chrysoberyl (140 gp).
Hadarai Eathalena, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is blonde and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.
History: Hadarai was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Shy, Insane. Bonds: Family. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!