Robert Morton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a white suit. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Impeccable. Bonds: Poor, Nature, Adventurer. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 13
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
Possessions: 3000 gp.
Beiro Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, and sports empty pouches on his belt. He keeps his long brown hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Beiro enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: He is greedy; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1 Minor magic item.
Wymar Staurheim, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears tight fighting clothing, which leaves very little to the imagination. His left leg appears badly burned and disfigured. He has a golden handlebar mustache and slicked back golden hair. He has a tattooed face.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting. Bonds: Enemies, Adventurer, Poor. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
Vondal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His Stetson hat is riddled with cuts and holes. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 sp. Silver ewer (100 gp). 1 Minor magic item.
Adam Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair is auburn and curly. His eyes, though not visible through his cowl, are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Silver pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
