Randal Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears an entirely violet suit with white socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.
Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A freak accident while working with his Bather father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Insane, Disease. Bonds: Job. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Art Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. He carries with him a set of clubs, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His red fur is still thick. His eyes are a pleasant amber.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.
History: Art hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes him a fraud.
Ideals: Fighting, Philantrophist. Bonds: Job, Enemies, Adventurer. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 9 (-1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 600 gp. 1 Minor magic item.
Seven Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat, and he perpetually has his whip ready. His red fur is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Joker, Optimist. Bonds: Poor. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a blue armored body suit, with a simple black line shooting up and back down. He wears his black hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is a Deep Scion in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Flaws: Ugly, Addict, Fearful. Bonds: Adventurer. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is drawn into a tight pony tail with a rose scrunchie. His green eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Gilthur grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He now travels the world, in search of power and loot.
Motivation: Expand his business; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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