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Advanced [show]


Direcris Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his ceremonial dagger. He keeps his scarlet crest in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: Direcris was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and to be a marshal again

Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Poor. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Direcris Xephyrbahnor, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Vanuath Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a red coat over a brown low-cut shirt, and a Stetson hat upon his head. He has a long auburn beard with little hanging trinkets. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Mayor. A true patriot, Vanuath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Military, Slave. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Vanuath Meliamne, Male Elf Druid 6
Medium (5'4") Elf, Neutral Good (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


John Everly, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has a slight overbite and is overall scrawny. His black hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.

History: John was born the youngest of three triplets. He has had some formal poetry training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Ideals: Persistence, Artistic. Flaws: Selfish, Insane. Bonds: Family. Occupation: Seamstress

Voice: Sighs a lot, exhausted

Attributes [hide]

John Everly, Male Human Commoner 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and very short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He can't help but pocket interesting objects he comes across

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been a successful dealer in antiques buying low and selling high.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Criminal record, Rich. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Trey Walcott, Male Human Paladin 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1700 gp. Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His brown hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he's in love

Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Attractive, Has a crush. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Halimath Iranapha, Male Elf Commoner 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Freshwater pearl (7 gp). 1 Bullseye lantern. 1 Superior lock.


Social Check DCs

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