Therai Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his monstrous two handed axe. He wears his white hair up. His thin eyebrows rest above his beady white eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Roofer.
Motivation: Money/treasure; and he's looking for his big break
Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 1800 gp. Moss agate (15 gp). Malachite (15 gp). Brown-green garnet (60 gp). Black opal (400 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Locksmith does, and he perpetually has his greataxe ready. His chestnut hair has been sun bleached extensively. This gray eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Armorer, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Locksmith like his mother before him.
Motivation: To be a Armorer again.
Ideals: Fighting. Flaws: Addict. Bonds: Job, Adventurer, Nature. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp.
Donaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries pickaxes. His blue crest is braided into rings. His eyes are gold and beady.
Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Occupation: Gardener
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp.
Kite Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears light armors faded through time and improper care. His beige fur is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He then took over the family business and is one of the better Knight for hire.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Racist. Bonds: Job, Rich. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 93 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 2100 gp. Bloodstone (30 gp). Smoky quartz (30 gp). Alexandrite (1400 gp). Blue quartz (15 gp). Alexandrite (1400 gp). Obsidian (15 gp). Rich purple corundum (1000 gp). 1 Minor magic item.
Roland Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. As long as the job gets done he does not care how it got done.
History: He got into the Dyer business at a young age. In his 18th year, his parents were killed by a drow raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Revenge.
Ideals: Professionalism. Bonds: Rich, Criminal record, Job, Enemies. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
