Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white crest is drawn into a tight pony tail with a clover scrunchie. He has red eyes and a blue hat with a tan feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Tarhun has worked very hard to control his curse. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and to unite with his sister
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 13)
Armor Class 15
Hit Points 63 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Gnome, Abyssal, Celestial
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
Possessions: 4000 gp. Jasper (60 gp). Malachite (12 gp). Deep green spinel (150 gp). Amber (150 gp). Sard (60 gp). Malachite (12 gp). Star rose quartz (60 gp). Freshwater pearl (12 gp). White pearl (150 gp). Rhodochrosite (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aust Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is white and very short. His eyes are a pleasant blue.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Ugly, Selfish. Bonds: Religious. Occupation: Seamstress
Voice: Australian accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp.
Erky Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Erky abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Athletic, Fighting, Gifted. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 15
Hit Points 56 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Ignan, Orc, Goblin
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Star ruby (400 gp). Banded agate (12 gp). Pink diamond (8000 gp). Banded agate (12 gp). Rhodochrosite (12 gp). Deep blue spinel (1200 gp). Jet (140 gp). Eye agate (12 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair, when down, is lengthy. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with his god.
History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he has a rivalry with the church that dominates his actions
Bonds: Poor, Attractive, Guardian, Religious. Occupation: Architect
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 19 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Azurite (11 gp). Peridot (80 gp).
Shaká Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.
History: Shaká was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism. Bonds: Attractive, Religious, Poor, Nature. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 11)
Armor Class 12
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 400 gp. Rock crystal (80 gp). Azurite (7 gp). Moss agate (7 gp). Hematite (7 gp). Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). Golden yellow topaz (1200 gp). Lapis lazuli (7 gp).
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