Vanuath Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears white leather gloves, a white jacket, and tight pants. He has a hunchback. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. Vanuath was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Ruler. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Dalgal Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Dalgal was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother
Bonds: Attractive, Adventurer, Family, Rich, Slave. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 200 sp.
Enialis Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is brown and very short. His gray eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can't help but pocket interesting objects he comes across
History: When he was but 5 years old his parents immigrated from the north. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: Seeks redemption.
Ideals: Optimist. Bonds: Criminal record, Immigrant, Enemies. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 140 gp.
Erevan Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, and he perpetually has his dagger ready. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erevan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Optimist. Bonds: Rich, Family, In love, Mentor. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Oblar Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a yellow shirt with thin green vertical stripes and tan pants. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Rose (30 gp). Golden yellow topaz (1000 gp). Coral (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
