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NPC Generator

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Advanced [show]


Darrow Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. His hair is long and silver with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. His green eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Darrow embodies much of what other species detest in the Halflings. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Darrow never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, In love, Family. Occupation: Bellfounder

Voice: Speaks through clenched teeth

Attributes [hide]

Darrow Jamjar, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 16
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 400 gp. Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light tan in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Nuraval hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Nuraval began to lead the lost caravan. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and dwarven compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Family, Enemies. Occupation: Miller

Voice: German accent

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 1200 sp. Star rose quartz (20 gp). 4 Alchemist’s fire.


Social Check DCs


Torz Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Torz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He now mingles about in high society.

Motivation: He feels kind of lost in life.

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Hunter

Voice: Thin and wheezing

Attributes [hide]

Torz Gracey, Male Half-Orc Sorcerer 12
Medium (5'1") Half-Orc, Neutral Good (CR 12)
Armor Class 9
Hit Points 68 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 17 (+3)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Sapphire pendant on gold chain (2100 gp). Gold dragon comb with red garnet eye (1300 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (40 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Carved bone or ivory statuette (100 gp). 1 Minor magic item.


Social Check DCs


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a flattop hair cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Knight

Voice: Soft and melodious

Attributes [hide]

Trym Hackney, Male Human Monk 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 18 (+4)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Breastplate.


Social Check DCs


Roge Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a green armored body suit, with a simple black line shooting up and back down, marred by beers. He has a small bristly mustache and wavy golden hair. He has violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the east, but his parents moved at a very young age to the north. Roge was born on a far eastern desert where he grew up under the tutelage of his father, an expert Ploughman. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Roge Shadowquick, Male Halfling Adept 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. Rock crystal (40 gp). Tourmaline (100 gp). Onyx (40 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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