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NPC Generator

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Uraim Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear green pants and tee shirts. He wears a small hat to cover his moderate length black hair. His green eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Fighting, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Uraim Orcfoe, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 15 (+2)9 (-1)
Skills Arcana +6, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, violet, dusty cloak. His golden hair is thinning but still full. His thin eyebrows rest above his beady gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Religious, Rich, Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Kody Harrington, Male Human Warrior 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 17 (+3)9 (-1)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4

Possessions: 700 gp. Hematite (13 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple blue robe with white stripes complete with hood. He sports a long white beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Krimmon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by goblins. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Secretive. Bonds: Family, Enemies, Criminal record. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Krimmon Hogcollar, Male Halfling Wizard 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 17 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +6, History +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 500 gp. Deep green spinel (110 gp). Black pearl (200 gp). Deep green spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. His brown hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Randal was born with his father's beautiful face. Randal was born on a far western plains where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Siannodel, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Deep blue spinel (200 gp). Rhodochrosite (4 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large tan mantle and cape that has been intricately interwoven into his brown robe. His lavender fur, when down, is lengthy. He has gleaming, smiling blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sun. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Joker. Flaws: Selfish. Bonds: Mentor, Criminal record. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Sun Candle, Male Tabaxi Cleric 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2400 sp.


Social Check DCs

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