Nimble Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Gardener. He is bristling with hidden weapons, mostly lances and spears. His fur is brown and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Job, Criminal record, Has a crush, Adventurer. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 14)
Armor Class 15
Hit Points 70 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan, Goblin
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +5
Possessions: 4000 gp. Brown-green garnet (150 gp). Brown-green garnet (150 gp). Hematite (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roondar Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has the majority of his body covered in plate. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. His eyes are violet and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.
History: Roondar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Actor again; and wants to open a new tavern
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 77 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1100 gp. Black velvet mask with numerous citrines (180 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oren Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He has a slight overbite and is overall scrawny. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.
Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 40 gp. Brass mug with jade inlays (200 gp).
Merihim Quest, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. His blue hair is thinning but still full. His eyes are black and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Gardener, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Ideals: Professionalism, Persistence. Bonds: Adventurer, Poor, Family. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 170 pp.
Immeral Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His silver hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of a Banker, who enjoyed hunting, Immeral was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: Doesn't want to be a Server and was forced into it by his family.
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Family. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Smoky quartz (30 gp). Azurite (7 gp). Malachite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!