Lone Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple tan robe with violet stripes complete with hood. His orange fur is slicked back into a classic pompadour. His yellow unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east to a Jeweler, Lone learned a great deal about his mother's area of expertise. Lone was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lone decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac
Flaws: Disease, Impulsive. Bonds: Family, Job, Criminal record. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 9000 cp.
Shadow Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze, and is pretty ugly. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Interpreter for hire.
Motivation: He is greedy; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 190 gp. 4 Acid flasks.
Hoshû Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a blue suit, green shirt, and black tie. He is tall, broad shouldered and powerfully built. He wears his silver hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.
History: Born in the east to a Fortune-teller, Hoshû learned a great deal about his father's area of expertise. In his 13th year, his parents were killed by a drow raid, leaving Hoshû alone in the world. After a stint in an orphanage, he was adopted. By chance he met his brother recently and the two have been together since.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Gifted. Bonds: Enemies, Job, Family, Adventurer. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 13)
Armor Class 13
Hit Points 128 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +4
Possessions: Rock crystal (30 gp). Black pearl (200 gp). Moss agate (7 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item.
Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He sports a flattop crest cut. His red eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.
History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and regain custody of his son
Ideals: Philantrophist, Artistic, Persistence. Bonds: Nature, Family. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 82 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +7
Possessions: 1300 gp. A delicate silver chain set with a tourmaline (80 gp). Fire opal pendant on a fine gold chain (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a font of random trivia from the lore and stories he has discovered
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and expand his business
Ideals: Passionate, Logical. Bonds: Attractive, Mentor. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 5000 sp. Red spinel (120 gp). Rhodochrosite (10 gp).
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