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Advanced [show]


Trail Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Locksmith and is in decent physical shape. His lavender fur has been sun bleached extensively. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Trail studied abroad. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Joker, Gifted, Impeccable. Bonds: Job. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Trail Of Clay, Male Tabaxi Monk 2
Medium (6'4") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp.


Social Check DCs


Delg Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'1" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His hair is always cut to a buzz. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with writing.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Delg was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and a strong sense of loyalty to dwarven people

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Delg Steelfist, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp. Chrysoberyl (100 gp). 2 Acid flasks.


Social Check DCs


Gimurt Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his golden hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gimurt took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home.

Flaws: Ugly. Bonds: Guardian, Slave, Poor, Nature. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Gimurt Gorunn, Male Dwarf Paladin 10
Medium (3'11") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp. Star ruby (600 gp). Peridot (50 gp). Deep green spinel (150 gp).


Social Check DCs


Purson Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is dark red and very short. His half smiles and gold eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Purson isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. Purson was born on a far eastern forest where he grew up under the tutelage of his father, an expert Unemployed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Bonds: Attractive, Criminal record, Rich, Immigrant. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Purson Muse, Male Tiefling Warrior 7
Medium (5'6") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Beloril Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 6 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Logical, Athletic. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Beloril Fireforge, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 360 gp.


Social Check DCs

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