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Advanced [show]


Thomas England, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Has a crush, Military. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Thomas England, Male Human Paladin 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp. Rock crystal (60 gp).


Social Check DCs


Bertram Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. He has a red handlebar mustache and slicked back red hair. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bertram was born in the south. At a young age he loved to build and create. In his 13th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Flaws: Disease. Bonds: Family, Enemies. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Bertram Beitz, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp. Blue sapphire (1300 gp). Alexandrite (700 gp). Star rose quartz (70 gp). Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He carries a battered flail and tarnished scythe as well. He keeps his long gray fur kept up in a rat tail. He has amber eyes and a grey hat with a black feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Elegant In the Wind, Male Tabaxi Expert 1
Medium (5'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)9 (-1) 11 (+0)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Dondon Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Slave Trader does. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north, but his parents moved at a very young age to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Ideals: Joker. Flaws: Fearful. Bonds: Job, Immigrant, Criminal record. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Dondon Wiseacre, Male Halfling Rogue 14
Small (3'4") Halfling, Lawful Evil (CR 14)
Armor Class 14
Hit Points 77 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +8, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Giant, Ignan, Elven
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5

Possessions: 100 pp. Old masterpiece painting (2400 gp). Old masterpiece painting (2400 gp).


Social Check DCs


Hoshû Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is matted, messy, and big. His gray eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hoshû is combative with any and all who dare try his patience in the slightest.

History: He got into the Navigator business at a young age. A gifted student he started as a Body Guard, but he got bored and became a Navigator. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and to be a body guard again

Ideals: Fighting, Athletic, Justice. Flaws: Ugly. Bonds: Job. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Hoshû Anderton, Male Half-Orc Wizard 6
Medium (5'2") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 11 (+0)8 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Lapis lazuli (8 gp). Obsidian (8 gp). Rich purple corundum (1000 gp). Fiery yellow corundum (1000 gp). 1 Masterwork Common Melee.


Social Check DCs

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