Mugrunden Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his scarlet crest down. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has worked as a Unemployed like his father before him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Job. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 66 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 700 pp. Jet (50 gp). Freshwater pearl (10 gp). Emerald (1400 gp). Azurite (10 gp). 1 Medium magic item.
Cressel Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'4" southern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is lengthy. His eyes are likewise red. His teeth are white and perfect.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 800 gp. Rhodochrosite (14 gp). Hematite (14 gp). Black opal (900 gp). Chrysoberyl (130 gp). Black pearl (500 gp). Malachite (14 gp).
Ogthrak Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He works hard and plays hard.
History: A powerful slaver made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ogthrak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ogthrak. He has since lost track of the people in his past.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and an old rival family wants him found
Flaws: Hedonist. Bonds: Criminal record, Mentor, Family. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 31 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
Possessions: 270 pp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Gilbert Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. With a patchy white beard and wild white hair. His eyes are violet and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Healer business at a young age. He worked as a nervous Healer and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Job, Religious. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. White pearl (110 gp).
Jebeddo Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He wears just a yellow suit. His hair is short and silver. His brown eyes peer out from beneath his small yellow hat.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Farmer, but he got bored and became a Assassin. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Artistic, Impeccable. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (9 gp). Deep green spinel (90 gp). Tourmaline (90 gp). 1 Banded mail. 1 Breastplate. 1 Chain shirt. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
