Marbas Love, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His purple hair is still thick. His black eyes lackadaisically let the world flow into them.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He takes great joy in being the best Mayor in town.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Marbas was born on a far northern forest where he grew up under the tutelage of his mother, an expert Mayor. He struck the Mayor job and began his own company from there.
Motivation: Sabotage a competitor; and a strong sense of loyalty to tiefling people
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Poor, Job, Immigrant. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Gerbo Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: Sold as a small child to a brothel owner, Gerbo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Gerbo reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Mentor, Military. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 106 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Aquamarine (200 gp). Tourmaline (150 gp). Tiger eye turquoise (13 gp). Moss agate (13 gp). Coral (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Shame, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light tan in addition to tight pants. His red hair, when down, is lengthy. His eyes are red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Mason.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Military, Adventurer, Job. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 41000 sp. Blue quartz (4 gp). 1 Minor magic item.
Hogar Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His red hair is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. Hogar was born on a far northern plains where he grew up under the tutelage of his mother, an expert Roofer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Roofer
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. A necklace of small pink pearls (1000 gp). 1 Minor magic item.
Pikar Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man dresses like a well dressed Bounty Hunter does. His red hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and to be a roofer again
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Poor, Immigrant. Occupation: Bounty Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 16 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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