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NPC Generator

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Advanced [show]


Nazdûg Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man likes to wear ponchos typically of a light violet in addition to tight pants. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Nazdûg Thorpe, Male Half-Orc Ranger 4
Medium (6'5") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 39000 sp.


Social Check DCs


Merihim Delight, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His brown hair is unkempt and raggedy. His eyes are silver and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Butcher, his father struggled to pay the bills. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Philantrophist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Merihim Delight, Male Tiefling Paladin 5
Medium (5'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn and curly. His thin eyebrows rest above his beady violet eyes.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Has a crush, Mentor. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Oskar Eversharp, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 370 gp.


Social Check DCs


Odo Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his blonde hair. He has blue eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the west; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Cynical, Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Odo Xiloscient, Male Half-Elf Barbarian 14
Medium (5'6") Half-Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 85 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 10 (+0)13 (+1)
Skills Athletics +6, Stealth +7
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7

Possessions: 600 pp. White pearl (160 gp). Azurite (6 gp). Chrysoberyl (160 gp). Rose (60 gp). Golden pearl (160 gp). Amber (160 gp). Star ruby (1100 gp). Zircon (60 gp). Malachite (6 gp). Bloodstone (60 gp). Obsidian (6 gp). Aquamarine (500 gp). Aquamarine (500 gp). Aquamarine (500 gp). Hematite (6 gp). Red spinel (160 gp). 1 Medium magic item.


Social Check DCs


Rael Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has styled his white hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Spice Merchant again.

Ideals: Gifted. Flaws: PTSD. Bonds: Poor, Job, Slave. Occupation: Laborer

Voice: Low range voice

Attributes [hide]

Rael Martell, Male Half-Elf Monk 10
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2200 gp.


Social Check DCs

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