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Advanced [show]


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Orsik was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist, Gifted, Justice. Flaws: Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Paladin 4
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Roger Northcott, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His white hair has been sun bleached extensively. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Mundane. Bonds: Rich, Immigrant, Criminal record, Religious. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Roger Northcott, Male Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Godfrey Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a grey collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His blonde hair and beard is wavy and long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He feeds upon the attention of others.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane. Bonds: Attractive, Immigrant, Nature, Criminal record. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Godfrey Qualanthri, Male Half-Elf Fighter 2
Medium (5'1") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 2000 sp. 1 Healer’s kit.


Social Check DCs


Faran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has shaved his head bald. He has several tiny jet earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. Faran is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Fletcher, Faran learned a great deal about his father's area of expertise. A few years later when the east was not economically sound they moved to his current location. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Rich, Job, Family, Immigrant, In love. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Faran Jamjar, Male Halfling Warrior 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Alexandrite (300 gp).


Social Check DCs


Ar-Pratu Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a red vest and prefers grey and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his whip ready. His black hair is unkempt and raggedy. His brown eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Poor. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Ar-Pratu Heiser, Male Half-Orc Ranger 6
Medium (6'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. Fire opal (600 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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