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Advanced [show]


Watson High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Watson High-hill, Male Halfling Expert 8
Small (2'10") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 10 (+0)13 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Orc, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Zepar Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black armored body suit, with a simple yellow line shooting up and back down. He wears his dark red hair up. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the south. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and doesn't want to be a ruler and was forced into it by his family

Ideals: Athletic, Persistence, Pacifist. Bonds: Poor. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Zepar Guilt, Male Tiefling Cleric 7
Medium (5'11") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 8000 sp.


Social Check DCs


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a well pressed and immaculate suit (or dress). His deerstalker hat is riddled with cuts and holes. His eyes are likewise gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: Donaar was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Barbarian 13
Medium (6'1") Dragonborn, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 122 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +8, History +6
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +6

Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tan cloak and cross-gartered grey stockings. He wears a small hat to cover his moderate length brown hair. His white eyes are slightly larger than normal.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Mantus took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Impulsive, Ugly. Bonds: Rich, Criminal record. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Mantus Cryptic, Male Tiefling Barbarian 4
Medium (5'2") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)18 (+4) 9 (-1)15 (+2)
Skills Deception +4, Investigation +6
Senses Passive Perception 9
Languages Common, Elven, Orc, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Tûmûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is wearing a tight brown one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is short and black. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: Tûmûg was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Flaws: Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Tûmûg Winthrop, Male Half-Orc Barbarian 6
Medium (6'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 9 (-1)6 (-2) 10 (+0)8 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d6+5, Ranged +3 / 2d6+0, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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