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Advanced [show]


Flame Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His cinnamon fur is thinning but still full. His ears are large.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has achieved small success as a Cartwright.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Disease, Shy. Bonds: Job. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Flame Wind, Male Tabaxi Barbarian 8
Medium (6'3") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 78 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Medicine +6, Nature +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp. White pearl (70 gp). Chrysoberyl (70 gp). Azurite (7 gp). 1 Minor magic item.


Social Check DCs


Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a blue suit, white shirt, and pastel tie. His orange fur is thinning but still full. His eyes, though not visible through his cowl, are copper.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Art was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Joker, Persistence. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Art In the Morning, Male Tabaxi Aristocrat 14
Medium (5'1") Tabaxi, Neutral Evil (CR 14)
Armor Class 10
Hit Points 103 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Investigation +7, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: Peridot (30 gp). Tiger eye turquoise (14 gp). Coral (120 gp). Blue quartz (14 gp). Obsidian (14 gp). Onyx (30 gp). Violet garnet (1600 gp). 1 Medium magic item.


Social Check DCs


Grom Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large yellow jacket. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He enjoys reading and quiet.

History: He was born in a small desert village. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and he's attracted to the pc

Ideals: Athletic, Logical. Flaws: Racist. Bonds: Nature, Adventurer, Has a crush. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Grom Carlisle, Male Half-Orc Druid 1
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Onyx (70 gp). 1 Simple lock.


Social Check DCs


Chem Charm, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Chem was born with his father's beautiful face. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the south; and to protect his home

Ideals: Persistence, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Guardian. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Chem Charm, Male Tiefling Barbarian 8
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 11 (+0)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 1000 gp.


Social Check DCs


Zephan Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue tunic with grey highlights, and long red pants that bunch up around his shoes. He has chestnut hair. His silver eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of orcs once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Enemies, Slave, Adventurer. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Zephan Cryptic, Male Tiefling Fighter 6
Medium (6'7") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)13 (+1) 11 (+0)18 (+4)
Skills Nature +4, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 gp. White pearl (120 gp). Black pearl (1000 gp). Azurite (4 gp).


Social Check DCs

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