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NPC Generator

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Advanced [show]


Shamash Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears white trousers with grey and black striped suspenders. He wears various colorful collared shirts. His crest is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shamash is combative with any and all who dare try his patience in the slightest.

History: Shamash lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has worked as a Animal Trainer like his mother before him.

Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Family, Job, Criminal record. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Shamash Hshhsstoroth, Male Dragonborn Rogue 3
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimp Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is blonde and very short. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: He got into the Dilettante business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To be a Merchant again; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Athletic, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Krimp Emsworth, Male Half-Orc Adept 7
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp.


Social Check DCs


Akmen Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his black robe and has his trident always slung over his shoulder. His long red hair is drawn into a two foot long braid. This white eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. In his 12th year, his parents were killed by a goblins raid, leaving Akmen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Akmen Pursuit, Male Tiefling Rogue 7
Medium (5'1") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 9 (-1)18 (+4)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Druidic, Terran, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Pink pearl (50 gp). Emerald (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears very tight pants and wife beaters, though occasionally he sports a white coat. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise gold. His teeth are white and perfect.

Personality: Cressel is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he loathes his own lifestyle

Ideals: Impeccable. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Cook

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cressel Sorrow, Male Tiefling Ranger 7
Medium (5'0") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp.


Social Check DCs


Zook Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many violet ritualistic tattoos. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longsword. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Zook was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Insane, Lazy. Bonds: Job, Poor. Occupation: Bowyer

Voice: Rolls R's

Attributes [hide]

Zook Munggen, Male Gnome Commoner 14
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 14
Hit Points 74 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 16 (+3)15 (+2)
Skills Deception +7, Survival +8
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3

Possessions: 200 pp. Fiery yellow corundum (1400 gp). Black pearl (1200 gp). Hematite (5 gp). Jet (140 gp).


Social Check DCs

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