Fenriz Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear yellow tank tops with black pants. His chestnut hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them
History: Born in the west to a Shoemaker, Fenriz learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Shoemaker. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Nicholas Denholm, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His hair is always cut to a buzz. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Fortune-teller
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Brown-green garnet (130 gp).
Stannor Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Insane, Terse, Impulsive. Bonds: Immigrant. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 77 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Blue quartz (9 gp). Freshwater pearl (9 gp). Red-brown spinel (90 gp). Blue quartz (9 gp). Hematite (9 gp). Obsidian (9 gp). 1 Minor magic item.
Ozyman TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Miner, his father struggled to pay the bills. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor, Criminal record. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Gnome, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 400 gp. Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Tharivol Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull pastel sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, and is pretty ugly. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Flaws: Ugly, Cynical. Bonds: Enemies, Military, Religious. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp.
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