Hadarai Aloro, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Superior lock.
Orsik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His head has been shaved. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 62 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Amber (50 gp). Violet garnet (600 gp). 1 Minor magic item.
Uthemar Meliamne, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He left for the west, certain he would find work there.
Motivation: To be a Locksmith again.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Barrister
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan clothing when he does not wear armor. His cinnamon fur has been sun bleached extensively. He has hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a criminal king-pin and mafia family Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Priest for hire.
Motivation: He feels that his past leaves him morally obligated to help; and to find somewhere to settle down
Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Criminal record, Job. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: Just what you see.
Fibblestib Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a perfectly clean shirt and pair of pants. His long blonde hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing music.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Fibblestib was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fibblestib's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Ignan, Celestial
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Coral (90 gp). Golden pearl (90 gp). Hematite (10 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item.
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