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Advanced [show]


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. His blonde hair is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the south to a Sage, Kelter learned a great deal about his mother's area of expertise. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He has worked as a Sage like his mother before him.

Motivation: Expand his business.

Ideals: Optimist, Gifted. Bonds: Military, Job. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Kelter Sunmeadow, Male Halfling Barbarian 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Herbalist, who enjoyed hunting, Radomir was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Radomir Warmwater, Male Halfling Rogue 10
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (110 gp). Silver chalice with lapis lazuli gems (110 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item.


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small plains village. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To clean up the streets.

Flaws: Insomniac, Antagonistic, PTSD. Bonds: Slave, Nature. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Monk 11
Medium (3'11") Dwarf, Neutral Good (CR 11)
Armor Class 12
Hit Points 48 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 600 gp. Golden pearl (70 gp). Hematite (4 gp). Peridot (80 gp). Peridot (80 gp). Sard (80 gp). Rhodochrosite (4 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimmon Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying white hair a little too much giving a sharp white color. His gold eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He has never given up on his singing dream.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Rich, Military, Slave. Occupation: Slave Trader

Voice: Speaks like tongue is numb

Attributes [hide]

Rimmon Clever, Male Tiefling Cleric 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 140 pp.


Social Check DCs


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of clubs on his belt, each one with a opal on the hilt. He wears a Stetson hat to cover his moderate length black fur. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Spring was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Fighting, Pacifist. Bonds: Attractive, Nature, Family. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Spring In Woods, Male Tabaxi Rogue 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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