Hobart Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Herbalist father left him crippled. He struck the Priest job and began his own company from there.
Motivation: To be a Herbalist again.
Flaws: Ugly, Racist, Shy, Disease. Bonds: Poor, Job. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 600 sp.
Seebo Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man prefers to wear pastel pants and tee shirts. His clothes are grease stained in places. He has a very tight haircut. His eyes are blue and beady.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the east his family was never financially stable. Seebo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Seebo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 10
Hit Points 50 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 700 gp.
Umpen Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his auburn hair to look like a famous performer. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Umpen was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Poor, Attractive. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. Banded agate (16 gp). Deep blue spinel (1000 gp). Blue sapphire (800 gp).
Merihim Fear, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports blue clothing, slightly heavier than average wear. He keeps his long blue hair kept up in a rat tail. His fierce red eyes like to dwell on things.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Fearful. Bonds: Criminal record, Adventurer. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 93 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Old masterpiece painting (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Frug Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" eastern man, he is typically in his Bricklayer uniform. His golden hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Logical. Flaws: Emotional. Bonds: Job, Immigrant, Poor. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 109 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Auran, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 2000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
