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Advanced [show]


Bucklal Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Bucklal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful wizard made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with his brother; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Adventurer, Family, Mentor. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Bucklal Thorngage, Male Halfling Wizard 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp.


Social Check DCs


Bundrigo Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He is a great chef.

History: Born to a Brewer, his father struggled to pay the bills. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Slave. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Bundrigo Silvereyes, Male Halfling Sorcerer 8
Small (3'1") Halfling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 38 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Athletics +1, History +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 20000 cp.


Social Check DCs


Nalral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With bright blonde hair and a scraggly beard. This brown eyed westerner is not easily forgotten.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Nalral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Nalral was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.

Motivation: Revenge; and someone believes him a fraud

Flaws: Insomniac. Bonds: Attractive, Family, Job, Enemies. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Nalral Holderhek, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Thamuz Bright, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the west to a Shepherd, Thamuz learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamuz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamuz. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Bonds: Job, Criminal record, Adventurer. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Thamuz Bright, Male Tiefling Fighter 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp. Brown-green garnet (60 gp).


Social Check DCs


Frederick Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bowyer, and he perpetually has his lance ready. He wears his silver hair up. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many gnolls want him driven away; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Rich, Enemies. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Frederick Gresham, Male Human Cleric 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Deception +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 6000 cp.


Social Check DCs

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