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Advanced [show]


Patrin Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a brown armored body suit, with a simple tan line shooting up and back down. He wears a top hat to cover his moderate length rusty crest. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Patrin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west to a Hunter, Patrin learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He struck the Hunter job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Opinionated. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Patrin Chumbyxirinnish, Male Dragonborn Fighter 11
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 19 (+4)15 (+2)
Skills Medicine +8, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 180 pp. Aquamarine (1500 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Oblar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his nunchaku ready. His hair is red, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Halfling supremacist, though he does not identify as such. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Oblar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Poor. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Oblar Hilltopple, Male Halfling Barbarian 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Rimmon Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, yellow shirt, and red tie. His blue hair has been sun bleached extensively. His silver eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Rimmon grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: To be a Unemployed again; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Flaws: Selfish. Bonds: Adventurer, Job, Religious. Occupation: Shepherd

Voice: Low range voice

Attributes [hide]

Rimmon Rise, Male Tiefling Ranger 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joser took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He became a Performer soon after.

Motivation: He has passion for adventuring and risk; and he has a crush on the local bookbinder

Bonds: Attractive, Job, Has a crush, Adventurer, Nature. Occupation: Performer

Voice: Cold and demanding tone

Attributes [hide]

Joser Sunmeadow, Male Halfling Aristocrat 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Deighton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to hide his balding. He has hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Flaws: Impulsive, Disease. Bonds: Adventurer, Enemies. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Conrad Deighton, Male Human Barbarian 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs

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