Morthos Talent, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are white.
Personality: He is calm most of the time but flees social interaction. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Morthos was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day
Flaws: Shy, Insane. Bonds: Criminal record, Family, Immigrant. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 43 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (500 gp).
Emerald Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He wears his black fur up. He has several tiny emerald earrings on each ear.
Personality: Eccentric and domineering, Emerald will drive conversation. He works hard and plays hard.
History: Emerald was born in the north. At a young age he loved to build and create. He has had some formal painting training, and achieved minor success. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Extrovert, Persistence, Artistic. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Shepherd
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 19)
Armor Class 13
Hit Points 128 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +9 / 5d8+3, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 3 | 3 | 3 | 2 |
Possessions: 2800 pp. Rose (50 gp). Malachite (6 gp). Silver pearl (160 gp). Peridot (50 gp). Carnelian (50 gp). Star ruby (1100 gp). Amethyst (160 gp). Golden pearl (160 gp). Emerald (1100 gp). Black pearl (1400 gp). Rock crystal (50 gp). Red garnet (160 gp). Rose (50 gp). Brown-green garnet (160 gp). Fiery yellow corundum (1100 gp). Rich purple corundum (1100 gp). Carnelian (50 gp). Amber (160 gp). Blue quartz (6 gp). Peridot (50 gp). Black pearl (1400 gp). Rose (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mozikth Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black crest is singed and shortened. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Mozikth's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the south, but his parents moved at a very young age to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Freshwater pearl (14 gp). Sard (80 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Tod High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, green shirt, and brown tie. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His hair is short and auburn. He has gleaming, smiling brown eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: Born to a Gardener, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tod fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Gifted, Athletic. Flaws: Insomniac. Bonds: Poor. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Tiger eye turquoise (6 gp). Smoky quartz (70 gp). 1 Minor magic item.
Burgell Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. He sports a long white beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Entrepeneur, Joker, Gifted. Bonds: In love, Job. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 sp. Obsidian (4 gp). Rose (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!