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Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Dynamic lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Insane, Selfish. Bonds: Adventurer, Family. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Warrior 10
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +6

Possessions: Freshwater pearl (12 gp). Violet garnet (700 gp). Aquamarine (700 gp). Aquamarine (700 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Uraim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries glaives. His brown hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Seamstress business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Uraim Deepdelver, Male Dwarf Expert 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Insight +5, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp. Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Azurite (16 gp).


Social Check DCs


Ulblyn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy yellow pantaloons and a pastel scarf. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Ulblyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ulblyn's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by giants. Ulblyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of giants

Flaws: Antagonistic, Addict. Bonds: Rich, Enemies, Criminal record. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Ulblyn Whispermouse, Male Halfling Ranger 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Blue quartz (15 gp). Star rose quartz (80 gp).


Social Check DCs


Wrenn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Apothecary. He has a very tight haircut. His eyes are green and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Apothecary, Wrenn learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Wrenn Albaratie, Male Gnome Aristocrat 7
Small (3'7") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +3, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Citrine (30 gp).


Social Check DCs


Dûgz Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and is pretty ugly. He has a very tight haircut. His eyes are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Ugly, Cynical, Disease. Bonds: Adventurer. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Dûgz Hartford, Male Half-Orc Warlock 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. 1 Minor magic item.


Social Check DCs

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