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Richard Garfield, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Depressed, Racist. Bonds: Poor. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Richard Garfield, Male Human Druid 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2100 gp. Red spinel (100 gp). Malachite (10 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beloril Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his glaive ready. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a wizard, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Beloril was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Rich, Mentor, Military. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Beloril Battlehammer, Male Dwarf Cleric 5
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 16 (+3)6 (-2)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp. White pearl (140 gp). Silver pearl (140 gp). Bloodstone (80 gp).


Social Check DCs


Arannis Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze, and sports empty pouches on his belt. His blonde hair is matted, messy, and big. He has blue eyes and a brown hat with a blue feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Arannis was raised in a hard working conservative environment. A gifted student he started as a Cartwright, but he got bored and became a Mason. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Arannis Suithrasas, Male Elf Ranger 11
Medium (5'0") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His hair is chestnut and very short. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and regain custody of his son

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Family, Rich. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Sammal Temerity, Male Tiefling Adept 3
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 3000 sp.


Social Check DCs


Habor Quest, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright grey suits and hats. He has wavy brown hair. His black unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.

History: He is a Jackalwere in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the old dungeon and found the beat up morningstar and armor he uses now. During his travels, Habor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Habor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Habor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Impeccable, Gifted. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Habor Quest, Male Tiefling Wizard 1
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Ignan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 700 sp.


Social Check DCs

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