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NPC Generator

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Advanced [show]


Kyle Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He has moderate length golden hair. He has several tiny sapphire earrings on each ear.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Justice. Bonds: Rich, Military, Immigrant, Attractive. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Thompson, Male Half-Elf Wizard 1
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Malachite (16 gp).


Social Check DCs


Raam Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and green robe with the hood down. His hair, while still mostly silver, has prominent grey streaks. His red eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Barrister, Raam learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Raam was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Raam and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Job, Military. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Raam Merit, Male Tiefling Druid 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûsh Harlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair has been sun bleached extensively. His green eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dûsh took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Athletic. Flaws: Emotional, Impulsive, Depressed. Bonds: Rich, Nature. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Dûsh Harlow, Male Half-Orc Ranger 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (900 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.


Social Check DCs


Nákra Rowley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His brown unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.

History: Nákra was raised in a hard working conservative environment. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Ugly, Disease, Hedonist, Shy. Bonds: Job. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Nákra Rowley, Male Half-Orc Barbarian 4
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp.


Social Check DCs


Morgran Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple black robe with grey stripes complete with hood. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a white middle class family as the only child. Morgran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morgran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Nothing but the best is good enough for him; and he seems to be bored by most things

Ideals: Justice, Impeccable. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Scribe

Voice: Farmer accent

Attributes [hide]

Morgran Eversharp, Male Dwarf Fighter 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 40 gp. Peridot (70 gp). Red-brown spinel (100 gp). 4 Alchemist’s fire.


Social Check DCs

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