Olunt Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he usually wears his pastel robe and has his spear always slung over his shoulder. He has styled his brown hair well, parting it to the right. His green unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Olunt enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Disease, Antagonistic, Hedonist, Fearful. Bonds: Immigrant. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Azurite (14 gp). Sard (30 gp). Rich purple corundum (1100 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His amber eyes peer out from beneath his deerstalker violet hat.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and several ex partners dislike his way of doing things and want revenge
Flaws: Disease. Bonds: Rich, Immigrant, Enemies, Religious, Family. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp. 1 Half-Plate.
Gilbert Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His skin is fair and his fingers are delicate and long. He wears a deerstalker hat to cover his moderate length silver hair. He has hazel eyes and a pastel hat with a tan feather.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born at the edge of vast desert. Gilbert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gilbert decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature, Criminal record. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. White pearl (90 gp). Obsidian (9 gp). White opal (900 gp).
Patrick Reed, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is matted, messy, and big. His eyes are green and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Rich, Slave, Job. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Auran, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Banded mail.
Aerdeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: An older man who sports red clothing, slightly heavier than average wear, he is not a threatening figure. He wears his golden hair down. This hazel eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Aerdeth will drive conversation. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: When he was but 5 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Aerdeth and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Sard (30 gp).
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