Nicor Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his white hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Brewer job and began his own company from there.
Motivation: Sabotage a competitor; and to be a carter again
Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. Rhodochrosite (13 gp). Banded agate (13 gp).
Theriatis Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, grey, dusty cloak. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Theriatis never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark
Flaws: Hedonist. Bonds: Religious, Mentor, In love, Adventurer. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
Possessions: 1600 sp. 1 Magnifying glass.
Veit Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern man, he wears a red armored body suit, with a simple grey line shooting up and back down. His brown hair is thinning but still full. His hazel unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Bowyer, but he was a colossal failure. He has drifted from career to career and currently works as a Priest.
Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Disease. Bonds: Job, Criminal record, Poor. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
Arannis Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his dagger. He wears his auburn hair down. His eyes are green and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: Arannis hails from a village terrorized by orcs. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He wants revenge against orcs; and revenge
Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.
Wiggan Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a pastel small hat and pastel clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and to be a sage again
Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
