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NPC Generator

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Advanced [show]


Conrad Watson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. His blonde hair is thinning but still full. His violet eyes dart from person to person.

Personality: Conrad wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Disciplined, Philantrophist, Athletic. Flaws: Disease. Bonds: In love. Occupation: Merchant

Voice: Sounds elderly

Attributes [hide]

Conrad Watson, Male Human Wizard 11
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444432

Possessions: 310 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tree In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. He has styled his white fur well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Tree does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Tree was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Military, Attractive. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Tree In the Wind, Male Tabaxi Rogue 10
Medium (6'9") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)21 (+5) 9 (-1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +3, Stealth +9
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1200 gp. Alexandrite (1000 gp). Lapis lazuli (6 gp). Banded agate (6 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Priest

Voice: German accent

Attributes [hide]

Mozikth Yarjerit, Male Dragonborn Warrior 16
Medium (6'8") Dragonborn, Lawful Evil (CR 16)
Armor Class 11
Hit Points 141 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)21 (+5) 15 (+2)12 (+1)
Skills Arcana +10, History +10
Senses Passive Perception 12
Languages Common, Sylvan, Celestial, Ignan, Dwarven, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 3000 gp. Freshwater pearl (14 gp). Bloodstone (60 gp). Silver pearl (140 gp). Banded agate (14 gp). Golden pearl (140 gp). Jasper (60 gp). Deep blue spinel (500 gp). Blue star sapphire (1100 gp). Malachite (14 gp). Coral (140 gp). Moonstone (60 gp). Rock crystal (60 gp). Rhodochrosite (14 gp). Hematite (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Senteq Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Senteq lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Gardener, but he got bored and became a Animal Trainer. By chance he met his brother recently and the two have been together since.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Family, Job, Debt. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Senteq Waggletop, Male Gnome Aristocrat 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 20 (+5)14 (+2) 13 (+1)10 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Galinndan Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is black. He has a dull look in his hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Galinndan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Galinndan's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Galinndan and his spouse have recently divorced.

Motivation: He desires power and/or immortality.

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Adventurer. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Galinndan Holimion, Male Elf Commoner 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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