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NPC Generator

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Advanced [show]


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Selfish. Bonds: Rich, Immigrant, Adventurer. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Anverth Tarkelby, Male Gnome Rogue 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Sardonyx (40 gp). Alexandrite (500 gp).


Social Check DCs


Fonkin Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern man, he is renowned for his bright white suits and hats. His hair is auburn, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of southern immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Impeccable. Flaws: Depressed. Bonds: Attractive, Immigrant, Criminal record. Occupation: Merchant

Voice: American accent

Attributes [hide]

Fonkin Waggletop, Male Gnome Aristocrat 10
Small (3'3") Gnome, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs


Golm Kimberley, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a blue and brown handkerchief worn on his right side. He has a very tight haircut. His green unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Golm Kimberley, Male Half-Orc Sorcerer 4
Medium (6'0") Half-Orc, Neutral Good (CR 4)
Armor Class 14
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)6 (-2) 17 (+3)12 (+1)
Skills Acrobatics +6, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a blue vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by sweets. His hair is short and blonde. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Body Guard soon after.

Motivation: Money/treasure; and balancing his hectic life and new body guard responsibilities is difficult

Flaws: Ugly, Addict, Disease. Bonds: Job, Rich. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Jak Warmwater, Male Halfling Sorcerer 7
Small (3'3") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 800 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep yellow leather and dull blue iron scale mail. His long white hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered south to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Persistence. Flaws: Ugly, Emotional, Mundane, PTSD. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Fallond Durthane, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)10 (+0) 15 (+2)7 (-2)
Skills History +2, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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