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NPC Generator

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Advanced [show]


Uraim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Disciplined, Justice. Bonds: Attractive, Nature, Job, Military. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Uraim Balderk, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3

Possessions: 160 gp. Azurite (14 gp). 4 Holy water.


Social Check DCs


Euron Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a white costume with the symbols of the sun god on his torso. His white hair has been sun bleached extensively. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Euron Debauchery, Male Tiefling Expert 16
Medium (6'9") Tiefling, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 80 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1

Possessions: 800 pp. Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp). Solid gold idol (800 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Old masterpiece painting (1600 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). An abacus with copper, silver and gold markers (130 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (300 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Fire opal pendant on a fine gold chain (1600 gp). Gold and ruby ring (4000 gp). 1 Medium magic item.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He keeps his golden hair in a flapper bob. This gray eyed southerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Anverth was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Justice, Optimist. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Anverth Timbers, Male Gnome Barbarian 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)13 (+1) 11 (+0)15 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Trym Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, black, dusty cloak. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Trym Smith, Male Half-Elf Druid 9
Medium (5'10") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Orc
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 600 gp.


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the south, but his parents moved at a very young age to the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He used his abilities to travel the world and help people.

Motivation: Expand his business; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Philantrophist. Bonds: Family, Immigrant, Job. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Ozyman High-hill, Male Halfling Ranger 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)8 (-1) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Black pearl (400 gp). Aquamarine (400 gp). Jasper (50 gp). Black pearl (400 gp).


Social Check DCs

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