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Advanced [show]


Spring Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His red fur, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Spring grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Family, Adventurer, Job. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Spring Of Shadows, Male Tabaxi Wizard 10
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 43 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Terran, Goblin, Gnome
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433200

Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (180 gp). Black velvet mask with numerous citrines (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1400 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. His fur is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Servant, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's since become an addict/alcoholic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Nature, Enemies. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trail In Woods, Male Tabaxi Aristocrat 7
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky brown painted plate armor. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 5 years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Rolf Birkenhead, Male Human Monk 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)8 (-1) 15 (+2)18 (+4)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Umpen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with feathered hat. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.

Personality: Overbrimming with self-confidence, Umpen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. When Umpen reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Family, Military. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Umpen Gummen, Male Gnome Cleric 10
Small (3'6") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 100 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 14
Languages Common, Gnome, Terran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He carries with him a set of halberds on his belt, each one with a opal on the hilt. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.

History: When he was but 8 years old his parents immigrated from the east. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against drow.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Eiravel Qualanthri, Male Half-Elf Ranger 12
Medium (5'1") Half-Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 42 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills Athletics +4, Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 2000 gp. Black pearl (200 gp). Citrine (70 gp). Red spinel (120 gp). Jet (120 gp). Aquamarine (200 gp). Red-brown spinel (120 gp). Aquamarine (200 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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