Randal Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He is bristling with hidden weapons, mostly bows and greatswords. His white hair is heavily combed to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Beggar, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Nothing but the best is good enough for him; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 58 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +5
Possessions: 1600 gp. Peridot (80 gp). Black star sapphire (900 gp). Tiger eye turquoise (9 gp). Brown-green garnet (40 gp). Bloodstone (80 gp). Golden yellow topaz (1200 gp). White pearl (40 gp). Jasper (80 gp). Onyx (80 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Ombul Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears tattered old clothes, marred by beers. His white hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his wide-brimmed violet hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ombul and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and to be a shoemaker again
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Military. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Flask Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, pastel shirt, and tan tie. His orange fur is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Flask took refuge in the ruined castle and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: To end his boredom; and many giants want him driven away
Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1100 gp. Rock crystal (70 gp). Eye agate (9 gp). Amber (140 gp). Red garnet (140 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.
Iados Bright, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a black cloak and cross-gartered grey stockings, he is not a threatening figure. He has done his best to style his chestnut hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Iados has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Slave, Rich. Occupation: Barkeep
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.
Nordak Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his silver hair well, parting it to the right. His eyes are gray and beady.
Personality: Eccentric and domineering, Nordak will drive conversation. He plays an instrument quite well.
History: Sold as a small child to a slaver, Nordak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his painting dream.
Motivation: He feels kind of lost in life; and someone believes him a fraud
Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 40 gp. Golden yellow topaz (200 gp). Red-brown spinel (70 gp). Star ruby (400 gp).
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