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Advanced [show]


Ghaliver Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a pastel tunic with black highlights, and long brown pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Fortune-teller business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Fortune-teller soon after.

Motivation: Meet up once more with his childhood friend; and revenge

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Nature, Enemies. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Ghaliver Wiseacre, Male Halfling Aristocrat 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Wymar Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His white hair is matted, messy, and big. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Shipwright, who enjoyed hunting, Wymar was taken on many hunting expeditions. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: Further expansion of business; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Justice, Gifted. Flaws: Ugly, Selfish. Bonds: Nature, Job. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Wymar Durkin, Male Half-Elf Expert 3
Medium (5'10") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ivellios Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many red ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has several tiny aquamarine earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 7 years old his parents immigrated from the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Ivellios Floshem, Male Half-Elf Cleric 9
Medium (5'3") Half-Elf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mormo Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his bow ready. His purple hair is unkempt and raggedy. His silver eyes are passionate and lively.

Personality: Mormo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Mormo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Mormo Soft, Male Tiefling Adept 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 280 gp. Tiger eye turquoise (10 gp). Smoky quartz (20 gp).


Social Check DCs


Adrik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: Sold as a small child to a slaver, Adrik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Adrik was born on a far western mountains where he grew up under the tutelage of his father, an expert Sellsword. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Insane, Hedonist. Bonds: Mentor, Immigrant. Occupation: Sellsword

Voice: Low range voice

Attributes [hide]

Adrik Daerdahk, Male Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)17 (+3) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 130 gp. 1 Everburning torch.


Social Check DCs

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