John Kirby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is dressed in an above average manner. His right leg appears badly burned and disfigured. His hair is black and very short. His half smiles and blue eyes are beguiling and draw you in.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: John was born with his mother's beautiful face. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. John's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Kiirith Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brass crest down. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.
Motivation: Someone believes him a fraud.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1700 gp. Alexandrite (800 gp). Lapis lazuli (6 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joser Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright black suits and hats. His blonde hair is matted, messy, and big. His eyes are blue.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Adventurer, Enemies. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 5000 sp.
Theodoric Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Cook, Theodoric learned a great deal about his father's area of expertise. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 pp.
Ethereal Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of magic around his neck, and a rapier on his belt. His top hat is riddled with cuts and holes. He has yellow eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gifted from a young age, Ethereal studied abroad. After coming to the age of reason, Ethereal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp. Red garnet (150 gp). Red-brown spinel (150 gp). 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
