Norman Soames, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family Through the years after Norman was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Norman's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: Embroidered and bejeweled glove (3000 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (700 gp). Old masterpiece painting (700 gp).
Torinn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large brown mantle and cape that has been intricately interwoven into his red robe. He wears his copper crest down. His eyes are gold and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.
History: Torinn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He inherited the family business which he has now maintained for 3 years.
Motivation: Expand his business; and further expansion of business
Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1900 gp. Onyx (20 gp). Smoky quartz (20 gp). Black pearl (900 gp). Red spinel (100 gp). Iolite (20 gp). Silver pearl (100 gp). Hematite (13 gp). Blue quartz (13 gp).
Ahrim Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black coat over a grey low-cut shirt, and a deerstalker hat upon his head. His dark red hair is greasy and uncared for. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Addict, Antagonistic. Bonds: Family, Poor. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 75 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 80000 cp.
Trynnicus Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a brown suit, black shirt, and red tie, he is not a threatening figure. He wears his black crest down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: He was born into a rich family. After coming to the age of reason, Trynnicus took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Rich, Has a crush. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 40 gp. 1 Darkwood Shield.
Aramil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is brown. His eyes are blue and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Miner father left him crippled. After months of barely getting by, Aramil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Athletic, Joker, Pacifist. Flaws: Disease. Bonds: Religious. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!