Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Server, who enjoyed hunting, Beiro was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Attractive, Guardian, Nature, Slave. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Obsidian (16 gp). Bloodstone (60 gp). Black star sapphire (400 gp).
Azdûsh Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His red hair is smooth and relatively long. He has gray eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was born in the north, but his parents moved at a very young age to the south. His father was a soldier and died while he was still young. Azdûsh was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Persistence, Impeccable. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 70 gp.
Ulfgar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He is bristling with hidden weapons, mostly greataxes and pickaxes. His brown hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Ulfgar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Gifted. Bonds: Criminal record, Mentor, Family. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 5000 cp. Obsidian (11 gp). Rhodochrosite (11 gp). Peridot (30 gp). 1 Everburning torch. 4 Holy water.
Ildrex Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'1" and is wearing a perfectly clean shirt and pair of pants. His right hand appears badly burned and disfigured. His green crest is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: A skeptical and narcissistic man, Ildrex's first love is himself. His second love is also himself. He invites people to come help in his community garden.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 58 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Giant, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +9
Possessions: 17000 gp. Tiger eye turquoise (14 gp). Golden pearl (100 gp). Blue quartz (14 gp). Coral (100 gp). Aquamarine (1300 gp). Blue star sapphire (1300 gp). Black opal (1300 gp). Deep green spinel (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Conrad Deighton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to hide his balding. He has hazel eyes.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Flaws: Impulsive, Disease. Bonds: Adventurer, Enemies. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp.
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